Hey all you animators/artists/gamers/students/interested folks, I’m going to be part of a panel on game animation called PRESS A TO JUMP at TAAFI this summer and I’m very much looking forward to talking shop with some great animators and games people.
If you haven’t heard about TAAFI, it’s a new animation festival starting this year in Toronto at TIFF Bell Lightbox, and the lineup of screenings and events looks awesome (and it’s only the first year!). Anyway, on our panel we’ll be talking about game animation–where it is now, where it’s going, techniques, how it relates to other forms of animation, and learn about the wacky career paths in this industry.
PANELISTS
Cathy Feraday Miller (LucasArts/EIDOS/Co-founder at Rocket 5)
Miguel Sternberg (Spooky Squid’s They Bleed Pixels)
Jay Edry (DrinkBox Studios’ Guacamelee!)
Ryan Henson Creighton (Untold Entertainment)
Matt Hammill (Gesundheit!)
Moderator: Sagan Yee

PRESS A TO JUMP: ANIMATION, ART AND INTERACTIVITY
Saturday, July 7 at 9:00 am | TIFF Bell Lightbox
Part of Toronto Animation Arts Festival International (TAAFI)
Tickets available here
From 8-bit pixels to hyper-polished polygons, animation and graphics play a huge role in the gaming experience. No longer bound by the technological limitations of the past, yet still sitting at the intersection of creative and commercial interests, there is much more to game art than meets the eye. With unprecedented accessibility allowing for a near limitless range of animation styles, the visual variety of interactive media now rivals film in terms of imaginative scope and artistic expression. With a focus on independent creation, this panel brings in several game-makers to explore the constantly expanding role of animation in games, the relationship between technology and personal vision, and the potential of the industry for new artists.