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<channel>
	<title>Matt Hammill</title>
	<atom:link href="http://www.matthammill.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.matthammill.com</link>
	<description>Game Designer &#38; Animator</description>
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		<title>GDC!</title>
		<link>http://www.matthammill.com/blog/gdc/</link>
		<comments>http://www.matthammill.com/blog/gdc/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 13:29:09 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2628</guid>
		<description><![CDATA[In nine days I&#8217;m flying down to San Francisco for GDC, as Lovers in a Dangerous Spacetime is nominated for the Excellence in Visual Art Award at the Independent Games Festival. (Totally amazing&#8211;check out those other noms.) The last time I went to GDC was in 2008, when I was but a wee college student [...]]]></description>
			<content:encoded><![CDATA[<p>In nine days I&#8217;m flying down to San Francisco for <a href="http://www.gdconf.com">GDC</a>, as <a href="http://www.matthammill.com/games/lovers-in-a-dangerous-spacetime/"><em>Lovers in a Dangerous Spacetime</em></a> is nominated for the Excellence in Visual Art Award at the <a href="http://www.igf.com/02finalists.html">Independent Games Festival</a>. (Totally amazing&#8211;check out those other noms.) The last time I went to GDC was in 2008, when I was but a wee college student with a <a href="http://www.matthammill.com/games/gesundheit/"><em>Gesundheit!</em></a> prototype under my arm, and it was crazy and a bit overwhelming for a young animator who didn&#8217;t quite know what he wanted to do yet&#8230; but it still blew me away. I can&#8217;t wait to be back.</p>
<p><a href="http://www.igf.com/02finalists.html"><img class="alignnone size-full wp-image-2629" title="IGF_finalist" src="http://www.matthammill.com/wp2/wp-content/uploads/2013/03/IGF_finalist.jpg" alt="" width="267" height="70" /></a></p>
<p>If you&#8217;re going to be there and want to try <em>Lovers</em> and meet up with me and the other <a href="http://www.asteroidbase.com">Asteroid Base</a>-ers, we&#8217;ll be in the IGF Pavilion. You can also drop a line at <a href="mailto:info@asteroidbase.com">info@asteroidbase.com</a>. Hope to see you there!</p>
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		<title>Lovers news</title>
		<link>http://www.matthammill.com/blog/lovers-news/</link>
		<comments>http://www.matthammill.com/blog/lovers-news/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 15:50:06 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gesundheit]]></category>
		<category><![CDATA[gifs]]></category>
		<category><![CDATA[igf]]></category>
		<category><![CDATA[ign]]></category>
		<category><![CDATA[lovers]]></category>
		<category><![CDATA[spacetime]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2596</guid>
		<description><![CDATA[Busy times! We&#8217;ve had some exciting Lovers in a Dangerous Spacetime-related news over the last month, so here&#8217;s a quick roundup: - Lovers has been nominated for an IGF Award for Excellence in Visual Art! This is a crazy huge honour, and the three of us at Asteroid Base are super excited to be heading [...]]]></description>
			<content:encoded><![CDATA[<p>Busy times! We&#8217;ve had some exciting <a href="http://www.matthammill.com/games/lovers-in-a-dangerous-spacetime/">Lovers in a Dangerous Spacetime</a>-related news over the last month, so here&#8217;s a quick roundup:</p>
<p>- Lovers has been nominated for an <a href="http://www.igf.com/02finalists.html">IGF Award</a> for Excellence in Visual Art! This is a crazy huge honour, and the three of us at <a href="http://www.asteroidbase.com">Asteroid Base</a> are super excited to be heading down to San Francisco in March for the IGF. This will be my first time at <a href="http://www.gdconf.com/">GDC</a> since the <a href="http://www.matthammill.com/games/gesundheit/">Gesundheit!</a> prototype was in the IGF back in 2008, and since then I&#8217;ve met so many folks in indie games&#8211;I can&#8217;t wait.</p>
<p>- I did an <a href="http://ca.ign.com/articles/2013/02/08/what-is-lovers-in-a-dangerous-spacetime">interview</a> with IGN&#8217;s Colin Campbell about Lovers in a Dangerous Spacetime, where we talk indie games, co-op, and Captain Picard.</p>
<p>- Lovers is one of the Telegraph&#8217;s <a href="25 indie games to watch out for in 2013">top 25 anticipated indie games</a>.</p>
<p>- And finally, I blogged a <a href="http://www.asteroidbase.com/devlog/4-two-and-a-half-ds/">behind-the-scenes look</a> at our 2.5-D animation techniques in Unity, which ended up on <a href="http://www.gamasutra.com/blogs/MattHammill/20130206/186138/Making_Two_and_a_half_D_art_for_Lovers_in_a_Dangerous_Spacetime.php">Gamasutra</a>. It has gifs!</p>
<p><a href="http://www.asteroidbase.com/devlog/4-two-and-a-half-ds/"><img class="alignnone size-full wp-image-2598" style="margin-left: 0px; margin-right: 0px;" title="gif_unity" src="http://www.matthammill.com/wp2/wp-content/uploads/2013/02/gif_unity.gif" alt="" width="400" height="250" /></a></p>
<p style="text-align: center;"><a href="http://www.asteroidbase.com/devlog/4-two-and-a-half-ds/"><img class="size-full wp-image-2599 alignleft" style="margin-left: 0px; margin-right: 0px;" title="gif_jellymaya" src="http://www.matthammill.com/wp2/wp-content/uploads/2013/02/gif_jellymaya.gif" alt="" width="180" height="180" /></a> <a href="http://www.asteroidbase.com/devlog/4-two-and-a-half-ds/"><img class="size-full wp-image-2600 aligncenter" title="gif_mangame" src="http://www.matthammill.com/wp2/wp-content/uploads/2013/02/gif_mangame.gif" alt="" width="180" height="180" /></a></p>
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		<title>Lovers in a Dangerous Spacetime</title>
		<link>http://www.matthammill.com/games/lovers-in-a-dangerous-spacetime/</link>
		<comments>http://www.matthammill.com/games/lovers-in-a-dangerous-spacetime/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 13:36:28 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2274</guid>
		<description><![CDATA[Lovers in a Dangerous Spacetime is an IGF-nominated 2-player co-op micro-platformer set inside a pink Death Star locked in battle with hordes of space baddies. Players work together running back and forth between ship control rooms, manning turrets, lasers, shields and thrusters to rack up points and stave off a vacuumy demise. In mish-mash terms [...]]]></description>
			<content:encoded><![CDATA[<p><em>Lovers in a Dangerous Spacetime</em> is an <a href="http://www.asteroidbase.com/news/igf-finalist-for-excellence-in-visual-art/">IGF-nominated</a> 2-player co-op micro-platformer set inside a pink Death Star locked in battle with hordes of space baddies. Players work together running back and forth between ship control rooms, manning turrets, lasers, shields and thrusters to rack up points and stave off a vacuumy demise. In mish-mash terms you could describe it as Jumpman meets Asteroids meets Han saying &#8220;Don&#8217;t get cocky.&#8221;</p>
<p><em>Lovers in a Dangerous Spacetime</em> is being developed by <a href="http://www.asteroidbase.com">Asteroid Base</a>, and you can follow our production blog <a href="http://www.asteroidbase.com">here</a>.</p>
<p>We&#8217;re writing some development logs as we go along, too:<br />
<a href="http://www.asteroidbase.com/devlog/1-in-a-galaxy-far-far-away/">1. In A Galaxy Far, Far Away</a> &#8211; Our origins at Global Game Jam<br />
<a href="http://www.asteroidbase.com/devlog/2-great-kid-dont-get-cocky/">2. Great Kid, Don&#8217;t Get Cocky</a> &#8211; Early sketches and design decisions<br />
<a href="http://www.asteroidbase.com/devlog/3-drawing-inspiration/">3. Drawing Inspiration</a> &#8211; Our artistic influences for the game<br />
<a href="http://www.asteroidbase.com/devlog/4-two-and-a-half-ds/">4. Two and a Half D&#8217;s</a> &#8211; Our GIF-laden character animation process</p>
<p><a href="http://www.matthammill.com/wp2/wp-content/uploads/2012/02/lovers_square.jpg"><img class="alignnone size-full wp-image-2508" title="lovers_square" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/02/lovers_square.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://www.matthammill.com/wp2/wp-content/uploads/2012/02/sketch1.jpg"><img class="alignnone size-medium wp-image-2311" title="sketch1" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/02/sketch1-600x693.jpg" alt="" width="600" height="693" /></a></p>
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		<title>DIG London</title>
		<link>http://www.matthammill.com/blog/dig-london/</link>
		<comments>http://www.matthammill.com/blog/dig-london/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 20:08:31 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2555</guid>
		<description><![CDATA[Took a road trip over to DIG London the other day to do an encore presentation of our Press &#8216;A&#8217; To Jump panel, originally from TAAFI, where we talked game animation with friends Cathy Feraday Miller, Jay Edry, Ryan Henson Creighton, and moderator Sagan Yee. I could spend a whole day chatting with those guys [...]]]></description>
			<content:encoded><![CDATA[<p>Took a road trip over to <a href="http://diglondon.ca/">DIG London</a> the other day to do an encore presentation of our <a href="http://www.matthammill.com/blog/press-a-to-jump-animation-art-and-interactivity/">Press &#8216;A&#8217; To Jump</a> panel, originally from <a href="http://taafi.com/">TAAFI</a>, where we talked game animation with friends <a href="http://www.rocket5studios.com/">Cathy Feraday Miller</a>, <a href="http://artisanimation.com/mywork/">Jay Edry</a>, <a href="http://www.untoldentertainment.com/">Ryan Henson Creighton</a>, and moderator <a href="http://saganimation.blogspot.ca/">Sagan Yee</a>. I could spend a whole day chatting with those guys about animation, so I had a wonderful time, and hopefully the audience got something out of our fevered ramblings. Plus the slideshow didn&#8217;t break! I love it when that doesn&#8217;t happen.</p>
<p><a href="http://instagram.com/p/SA9SWrFGsl/"><img class="alignnone size-full wp-image-2561" title="ben" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/11/ben1.jpg" alt="" width="473" height="288" /></a></p>
<p>That&#8217;s me camouflaged in the middle. Photo by Ben McEvoy / <a href="http://www.taafi.ca">TAAFI</a>.</p>
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		<title>Drawing inspiration</title>
		<link>http://www.matthammill.com/blog/drawing-inspiration/</link>
		<comments>http://www.matthammill.com/blog/drawing-inspiration/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 19:46:19 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2550</guid>
		<description><![CDATA[I recently blogged over at Asteroid Base about our art inspirations for Lovers in a Dangerous Spacetime, from Battletech to Chris Ware to Russian matchbooks. Read the whole thing here.]]></description>
			<content:encoded><![CDATA[<p>I recently blogged over at <a href="http://www.asteroidbase.com/devlog/3-drawing-inspiration/">Asteroid Base</a> about our art inspirations for <a href="http://www.matthammill.com/games/dangerous-spacetime/">Lovers in a Dangerous Spacetime</a>, from Battletech to Chris Ware to Russian matchbooks. <a href="http://www.asteroidbase.com/devlog/3-drawing-inspiration/">Read the whole thing here.</a></p>
<p><a href="http://www.asteroidbase.com/devlog/3-drawing-inspiration/"><img src="http://www.asteroidbase.com/devlog-images/d3img3and4.gif" alt="Read the full post here..." /></a></p>
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		<title>Lovers in a Dangerous Spacetime Trailer</title>
		<link>http://www.matthammill.com/blog/lovers-in-a-dangerous-spacetime-trailer/</link>
		<comments>http://www.matthammill.com/blog/lovers-in-a-dangerous-spacetime-trailer/#comments</comments>
		<pubDate>Wed, 24 Oct 2012 21:43:49 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2541</guid>
		<description><![CDATA[Here&#8217;s a trailer for Lovers in a Dangerous Spacetime we put together!]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a trailer for <a href="http://www.matthammill.com/games/dangerous-spacetime/">Lovers in a Dangerous Spacetime</a> we put together!</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/NwfRYGVADL0" frameborder="0" allowfullscreen></iframe></p>
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		<title>Guilded Youth</title>
		<link>http://www.matthammill.com/blog/guilded-youth-2/</link>
		<comments>http://www.matthammill.com/blog/guilded-youth-2/#comments</comments>
		<pubDate>Sat, 06 Oct 2012 14:31:05 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2532</guid>
		<description><![CDATA[Guilded Youth is out! We&#8217;ve recently submitted it to the Interactive Fiction Competition, and you can play it online here. Also check out Jim Munroe&#8217;s blog post about making the game. And by the way, mega congratulations to Jim Munroe for his and Molleindustria&#8216;s Unmanned, which just won the frickin&#8217; grand jury prize at Indiecade!]]></description>
			<content:encoded><![CDATA[<p><em>Guilded Youth</em> is out! We&#8217;ve recently submitted it to the <a href="http://ifcomp.org/">Interactive Fiction Competition</a>, and you can play it online <a href="http://nomediakings.org/guildedyouth/">here</a>. Also check out Jim Munroe&#8217;s <a href="http://nomediakings.org/games/guilded-youth-a-text-game-with-ascii-animation.html">blog post</a> about making the game.</p>
<p><a href="http://nomediakings.org/guildedyouth/"><img class="alignnone size-full wp-image-2533" title="gy_cover_340x340" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/10/gy_cover_340x340.gif" alt="" width="340" height="340" /></a></p>
<p>And by the way, mega congratulations to <a href="http://nomediakings.org/">Jim Munroe</a> for his and <a href="http://www.molleindustria.org/">Molleindustria</a>&#8216;s <em><a href="http://unmanned.molleindustria.org/">Unmanned</a></em>, which just won the frickin&#8217; grand jury prize at <a href="http://www.indiecade.com/2012/award_winners/">Indiecade</a>!</p>
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		<title>Guilded Youth</title>
		<link>http://www.matthammill.com/games/guilded-youth/</link>
		<comments>http://www.matthammill.com/games/guilded-youth/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 20:31:55 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2387</guid>
		<description><![CDATA[Guilded Youth is a text adventure written and designed by Jim Munroe, with artwork by yours truly. We&#8217;ve just submitted it to the Interactive Fiction Competition, and you can play it online now. You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nomediakings.org/guildedyouth/"><img title="Click to play" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/05/gy_poster_600x600.gif" alt="" width="600" height="600" /></a></p>
<p><em>Guilded Youth</em> is a text adventure written and designed by <a href="http://www.nomediakings.org">Jim Munroe</a>, with artwork by yours truly. We&#8217;ve just submitted it to the <a href="http://ifcomp.org/">Interactive Fiction Competition</a>, and you can <a href="http://nomediakings.org/guildedyouth/">play it online</a> now.</p>
<p>You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor.  Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away&#8230;</p>
<p>I handled the artwork, much of which was created in <a href="http://forums.tigsource.com/index.php?topic=14588.0">AsciiPaint</a>, a terrific (and free) ASCII art program for Windows. The project came to life at <a href="http://www.tojam.ca">TOJam 2012</a>, and we continued to develop and tweak it in the following months. If you&#8217;re curious to read more about it, check out Jim&#8217;s <a href="http://nomediakings.org/games/guilded-youth-a-text-game-with-ascii-animation.html">blog post</a>.</p>
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		<title>Gesundheit!</title>
		<link>http://www.matthammill.com/games/gesundheit/</link>
		<comments>http://www.matthammill.com/games/gesundheit/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 13:00:15 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/wp2/index.php/2009/147/</guid>
		<description><![CDATA[Fight monsters! Solve puzzles! Wipe your nose! Gesundheit! is a booger-flinging action-puzzle game available for iPhone/iPod Touch and iPad. It was designed by yours truly, and developed in collaboration with Revolutionary Concepts. (Also available is the Soundtrack EP.) Gesundheit! tells the story of little green pig with allergies who narrowly escapes when evil snot-eating monsters invade his village. Finding [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/37627670?portrait=0&amp;color=ffffff" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<br /><img class="alignnone" src="http://www.matthammill.com/gfx/clear.gif" alt="" width="10" height="2" /></p>
<p><img class="alignnone size-full wp-image-2193" title="awards" src="http://www.matthammill.com/wp2/wp-content/uploads/2011/07/awards3.gif" alt="" width="600" height="147" /></p>
<p><img class="alignnone" src="http://www.matthammill.com/gfx/clear.gif" alt="" width="10" height="2" /></p>
<p>Fight monsters! Solve puzzles! Wipe your nose!<em> Gesundheit!</em> is a booger-flinging action-puzzle game available for <a href="https://itunes.apple.com/us/app/id591696651">iPhone/iPod Touch</a> and <a href="https://itunes.apple.com/app/gesundheit!-hd/id591703749">iPad</a>. It was designed by yours truly, and developed in collaboration with <a href="http://www.revolutionaryconcepts.net">Revolutionary Concepts</a>. (Also available is the <a href="http://matthammill.bandcamp.com">Soundtrack EP</a>.)</p>
<p><em>Gesundheit! </em>tells the story of little green pig with allergies who narrowly escapes when evil snot-eating monsters invade his village. Finding courage he never knew he had, he sets out to rescue his friends armed with nothing but his runny nose. With hand drawn graphics and an original musical score, Gesundheit! features stealthy arcade-puzzle action as you guide our sniffly hero on his quest across 40 unique and increasingly challenging levels filled with enemies, traps, and lots and lots of snot.</p>
<p>It&#8217;s gotten some really swell reviews: 9.5/10 from <a href="http://wireless.ign.com/articles/118/1187514p1.html">IGN</a>, 5/5 from <a href="http://toucharcade.com/2011/07/29/gesundheit-review/">TouchArcade</a>, 4.5/5 from <a href="http://www.touchgen.net/gesundheit-review">TouchGen</a>, 4.5/5 from <a href="http://www.148apps.com/reviews/gesundheit-review/">148Apps</a>, 8/10 from <a href="http://www.eurogamer.net/articles/2011-08-15-mobile-games-roundup-review">Eurogamer</a>, and App of the Day on <a href="http://kotaku.com/5829039/gesundheit-blew-my-pants-off-with-snot">Kotaku</a>.</p>
<p><img title="ges_ios_3" src="http://www.matthammill.com/wp2/wp-content/uploads/2011/07/ges_ios_3.jpg" alt="" width="600" height="450" /></p>
<p>So where did it come from?</p>
<p><em>Gesundheit!</em> started as a personal project several years ago. The PC prototype, built with <a href="http://www.bigbluecup.com">AGS</a>, was showcased at IGF 2008, but since then it&#8217;s grown into something much bigger. Published by <a href="http://www.konami.com/">Konami</a>, the iOS version was developed in collaboration with <a href="http://www.revolutionaryconcepts.net">Revolutionary Concepts</a>&#8211;they did the code while I did the art, animation and music, and we collaborated on expanding and reworking the design for touch screen. It was super sweet being able to focus 100% on artsy stuff this time; I got to &#8220;remaster&#8221; assets in high res, improve the animation, plus there&#8217;s a bunch of completely new content.</p>
<p>I&#8217;ve done some interviews about the game at <a href="http://wireless.ign.com/articles/119/1191401p1.html">IGN</a> and <a href="http://torontoist.com/2011/07/gesundheit_snot_your_average_ios_game/">Torontoist</a>, and wrote an old article for <a href="http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide/#pg38">Game Developer Magazine</a> in 2008 on designing the PC version.</p>
<p><img class="alignnone" src="http://www.matthammill.com/gfx/clear.gif" alt="" width="10" height="2" /></p>
<p><iframe src="http://player.vimeo.com/video/37547625?portrait=0&amp;color=ffffff" width="600" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><img class="alignnone" src="http://www.matthammill.com/gfx/clear.gif" alt="" width="10" height="2" /></p>
<p><img title="map" src="http://www.matthammill.com/wp2/wp-content/uploads/2011/07/map2.jpg" alt="" width="600" height="450" /></p>
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		<title>They Bleed Pixels</title>
		<link>http://www.matthammill.com/illustration/they-bleed-pixels/</link>
		<comments>http://www.matthammill.com/illustration/they-bleed-pixels/#comments</comments>
		<pubDate>Thu, 13 Sep 2012 19:52:17 +0000</pubDate>
		<dc:creator>Matt Hammill</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://www.matthammill.com/?p=2479</guid>
		<description><![CDATA[I painted this wallpaper to celebrate the release of They Bleed Pixels, an awesomely grim blood-soaked PC platform game from pals Spooky Squid. You should play it. Here are the original watercolour pages, along with some roughs and outtakes&#8230; Underlying property © Spooky Squid Games Inc. 2011]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp.jpg"><img class="alignnone size-full wp-image-2496" title="tbp_small" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp_small.jpg" alt="" width="600" height="375" /></a></p>
<p>I painted this wallpaper to celebrate the release of <a href="http://www.theybleedpixels.com">They Bleed Pixels</a>, an awesomely grim blood-soaked PC platform game from pals <a href="http://www.spookysquid.com">Spooky Squid</a>. You should play it.</p>
<p>Here are the original watercolour pages, along with some roughs and outtakes&#8230;</p>
<p><img title="tbp_photo1" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp_photo1.jpg" alt="" width="600" height="400" /></p>
<p><a href="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp_rough_v1.jpg"><img class="alignnone size-medium wp-image-2494" title="tbp_rough_v1" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp_rough_v1-600x375.jpg" alt="" width="600" height="375" /></a></p>
<p><img class="alignnone size-full wp-image-2491" title="tbp_photo2" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp_photo2.jpg" alt="" width="600" height="400" /></p>
<p><img class="alignnone size-full wp-image-2492" title="tbp_photo3" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp_photo3.jpg" alt="" width="600" height="400" /></p>
<p><img class="alignnone size-full wp-image-2493" title="tbp_photo4" src="http://www.matthammill.com/wp2/wp-content/uploads/2012/09/tbp_photo4.jpg" alt="" width="600" height="400" /></p>
<p><em>Underlying property © Spooky Squid Games Inc. 2011</em></p>
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